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LOIC DEVEAUX

Gameplay Programmer

my Skills

game programming • Game design • level design • C# • unity

Wishlist KERO on Steam !

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Monster Defense

2022

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Tower Defense.
My role: AI, Gameplay, Level Design.

Credit: Pinpin Team

used: UNITY 

Car parking

2022

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Puzzle game.
My role: Level Designer.

Credit: Pinpin Team

used: UNITY 

Hexatown

2022

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Puzzle game.
My role: Level Designer.

Credit: Pinpin Team

used: UNITY 

Froggy

2023

Made in a day for a job interview.

Gameplay videoshttps://imgur.com/a/fCBdPv8

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used: UNITY 

FPS Prototype

2021

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This is an FPS project to test some of my view model animations 

Gameplay videoshttps://imgur.com/a/fCBdPv8

used: UNITY 

ROLLIN' CUBE

2020

In ROLLIN' CUBE try to go as far as possible without getting caugh by the traps. Get new skins by doing quests or collecting coins !

My first published mobile game. With monetization like ads.

used: UNITY - Magicavoxel

NOTES

This is my first mobile game! You can play it on Google Play

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METACLUSTER

2020

METACLUSTER is a dungeon crawler ARPG.

I worked as programmer.

Intro cinematic: https://imgur.com/VpXzF1F

used: UNITY

YEE.T

2020

In YEE.T you need to cook specific dishes by respecting the recipe order.

My first VR game. It was a team project. I worked on various systems and VR implementation.

used: UNITY | Magicavoxel

CLUBIC

2021

CLUBIC is a Hypercasual puzzle game.

Made in 5 days for a job interview.

used: UNITY - Magicavoxel

Lamyeon's Odyssey

2020

Lamyeon's Odyssey is an adventure game.

I worked as gameplay programmer

used: UNITY 

NOTES

This project was made when I participated to the Global game jam 2020 with my team. The theme was: "REPAIR"

Here is the link to the game on the GGJ site: Link

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MINECLICKER

2019

Tap the right amount of time in order to break the stone and collect a gem, tap too much and you'll break the gem.

This game helped me get into mobile game dev and hypercasual gaming.

used: UNITY | Affinity Designer

KANIF

2018

Throw knives onto a log to pop bubbles but try not to hit the hard spots.

This game helped me get into mobile game dev.

used: UNITY | Affinity Designer 

FUNIT

2017

My very first game.

used: UNITY | GIMP

MONKE PARTY

2020

MONKE PARTY is a Party Game.

I worked as gameplay programmer.

used: UNITY | Affinity Designer

TREE HOUSE

2020

TREE HOUSE is a chill survival game.

I worked as programmer.

used: UNITY | Affinity Designer

WAVIVAL

2019

WAVIVAL is a solo school project. Only the 3D assets are from the asset store.

used: UNITY | Affinity Designer

Herobrine returns

2019

H.R return is a board game in the Minecraft Universe.

I worked on the game design and art.

used: UNITY | Affinity Designer

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